home *** CD-ROM | disk | FTP | other *** search
- Path: news.onramp.net!usenet
- From: magras@suite.com (JC Magras)
- Newsgroups: gnu.g++.help,comp.lang.c++
- Subject: Is there a libg++-2.7.2
- Date: 17 Feb 1996 01:46:58 GMT
- Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA
- Message-ID: <4g3c2j$3ug@news.onramp.net>
- NNTP-Posting-Host: s175-18.suite.com
-
- Greeting Gnu hackers,
-
- The g++ INSTALL file says you should install a libg++ library with the same
- version number as the compiler, but I cant find libg++-2.7.2 at even
- prep.mit.edu.
-
- This is the only problem I can think of that is causing the undefined label
- errors for two virtual tables of classes I have defined in the appended
- shar'ed file. GameContainer.hxx declares the two clases, one derived from the
- other.
-
-
-
- **************************
- g++ -g -Wall -I/usr/local/lib/g++-include -c GameObject.cxx GameControl.cxx
- GameContainer.cxx room.cxx
- GameContainer.hxx: In method `class GameContainer & GameContainer::operator
- =(const class GameContainer &)':
- In file included from GameContainer.cxx:4:
- GameContainer.hxx:8: warning: unused parameter `const class GameContainer &
- one_container'
- GameContainer.hxx: In method `class GameBottle & GameBottle::operator =(const
- class GameBottle &)':
- GameContainer.hxx:35: warning: unused parameter `const class GameBottle &
- one_bottle'
- GameContainer.hxx: In method `class GameContainer & GameContainer::operator
- =(const class GameContainer &)':
- In file included from room.cxx:5:
- GameContainer.hxx:8: warning: unused parameter `const class GameContainer &
- one_container'
- GameContainer.hxx: In method `class GameBottle & GameBottle::operator =(const
- class GameBottle &)':
- GameContainer.hxx:35: warning: unused parameter `const class GameBottle &
- one_bottle'
- room.cxx: In function `int main()':
- room.cxx:126: warning: initialization to
- `basic_string<char,string_char_traits<char> > *' from `const
- basic_string<char,string_char_traits<char> > *' discards const
- room.cxx:126: warning: initialization to
- `basic_string<char,string_char_traits<char> > *' from `const
- basic_string<char,string_char_traits<char> > *' discards const
- g++ -g -Wall -I/usr/local/lib/g++-include GameObject.o GameControl.o
- GameContainer.o room.o -oroom
- Undefined first referenced
- symbol in file
- _vt.13GameContainer GameContainer.o
- _._10GameBottle room.o
- _vt.10GameBottle GameContainer.o
- ld: fatal: Symbol referencing errors. No output written to room
-
-
- #! /bin/sh
- # This is a shell archive, meaning:
- # 1. Remove everything above the #! /bin/sh line.
- # 2. Save the resulting text in a file.
- # 3. Execute the file with /bin/sh (not csh) to create the files:
- # Makefile
- # GameContainer.cxx
- # GameContainer.hxx
- # GameControl.cxx
- # GameControl.hxx
- # GameObject.cxx
- # GameObject.hxx
- # room.cxx
- # This archive created: Fri Feb 16 19:37:22 1996
- export PATH; PATH=/bin:$PATH
- if test -f 'Makefile'
- then
- echo shar: will not over-write existing file "'Makefile'"
- else
- cat << \SHAR_EOF > 'Makefile'
- CC=g++
- GPPINCLUDE=/usr/local/lib/g++-include
- CFLAGS=-g -Wall -I${GPPINCLUDE}
-
- default:: objects GameObject.cxx GameControl.cxx GameContainer.cxx
- ${CC} ${CFLAGS} GameObject.o GameControl.o GameContainer.o room.o
- -oroom
- SRCS=GameObject.cxx GameControl.cxx GameContainer.cxx
- HEADERS=${SRCS:.cxx=.hxx}
- objects:: room.cxx ${SRCS} ${HEADERS}
- ${CC} ${CFLAGS} -c ${SRCS} room.cxx
-
- clean:
- -rm room
-
- uninstall:
- -rm /usr/local/bin/rooms
- SHAR_EOF
- fi # end of overwriting check
- if test -f 'GameContainer.cxx'
- then
- echo shar: will not over-write existing file "'GameContainer.cxx'"
- else
- cat << \SHAR_EOF > 'GameContainer.cxx'
- #define estring string
- #include <string>
- #include <iostream.h>
- #include "GameContainer.hxx"
-
-
- //Default Constructor for no Paramaters
- GameContainer::GameContainer(void) { item_count=0;contents[0]=0; }
-
-
- // Destructor
- GameContainer::~GameContainer()
- {
- int index;
- for (index=0;index < this->item_count;index++) {
- delete contents[index];
- }
- }
-
-
- // Constructor GameObject from another GameObject
- GameContainer::GameContainer (const GameObject &old_game_object) {
- contents[0]=new GameObject(old_game_object);
- this->GameObjectName=new string("bucket");
- }
-
- // Constructor GameObject from a name and a unsigned array of attributes
- GameContainer::GameContainer(const string &ObjectName ,
- unsigned long int ObjectFlags[]) {
- contents[0]=new GameObject(ObjectName,ObjectFlags);
- item_count=1;
- }
-
- ostream &operator << (
- ostream &out_file ,
- const GameContainer &thisBox
- )
- {
- int index;
- for (index=0;index < thisBox.item_count;index++) {
- out_file << string("a " )
- << (const estring &)
- *((thisBox.contents[0])->GameObjectName)
- << string("\n");
- // (const estring &)game_piece.get_contents(game_piece) <<
- "\n";
- }
- return (out_file);
- }
- /*
- const string & get_contents(const GameContainer &jug)
- { return ((const string &) (jug.contents[0]->GameObjectName)); }
- */
-
-
- ostream &operator << (
- ostream &out_file,
- const GameBottle &thisBottle
- )
- {
- string c_which_con(" which contains ") ;
- string c_of(" of ");
- //if (game_piece.contents == 0) { return (out_file) };
- out_file << *(thisBottle.GameObjectName)
- << c_which_con;
- if (thisBottle.current_load!=LONG_MAX)
- out_file << (unsigned) (thisBottle.current_load);
- else
- out_file << 1000;
- out_file << " "
- << (string ) (thisBottle.units)
- << c_of
- << (string ) *((thisBottle.contents[0])->GameObjectName) << "\n";
-
- return (out_file);
- }
- /*
- const estring &GameBottle::get_contents(const GameBottle &jug)
- { return ((const estring &) (jug.contents[0]->GameObjectName)); }
- */
- GameBottle::GameBottle():GameContainer() {max_capacity = 2000;
- current_load=0; item_count=0; }
-
- GameBottle::GameBottle( const GameObject &what,
- signed long initial_load,
- unsigned long max_cap=1000 ):GameContainer(what)
- {
-
- contents[0]=new GameObject(what);
- this->max_capacity = max_cap;
- if (initial_load == QUA_INF) {
- this->max_capacity=LONG_MAX;
- this->current_load=LONG_MAX;
- }
- else
- this->current_load=initial_load;
- }
-
- GameBottle::GameBottle(
- const estring what,
- unsigned long int flags[],
- signed long initial_load,
- unsigned long max_cap=1000
- ):GameContainer(what,flags)
- {
-
- contents[0]=new GameObject(what,flags);
- this->max_capacity = max_cap;
- if (initial_load == QUA_INF) {
- this->max_capacity=LONG_MAX;
- this->current_load=LONG_MAX;
- }
- else
- this->current_load=initial_load;
- }
-
- GameBottle &operator += (
- GameBottle &game_piece,
- const GameBottle &resupply
- )
- {
- //if (game_piece.what == resuppply.what) ;
- if (resupply.max_capacity==LONG_MAX) {
- game_piece.current_load=1000;
- }
- else if((game_piece.current_load + resupply.current_load) >
- game_piece.max_capacity) {
- game_piece.current_load=1000;
- } else {
- game_piece.current_load += resupply.current_load;
- }
- return game_piece;
- }
-
- GameBottle &operator -= (
- GameBottle &game_piece ,
- const GameBottle &withdrawl
- )
- {
- //if (game_piece.what == withdrawl.what) ;
- if (withdrawl.max_capacity==LONG_MAX) {
- game_piece.current_load=game_piece.max_capacity;
- } else if (
- ( withdrawl.current_load -
- (game_piece.max_capacity-game_piece.current_load)) < 0 ) {
- game_piece.current_load -= withdrawl.current_load;
- } else
- game_piece.current_load=0;
- return game_piece;
- }
-
-
-
-
-
-
-
-
-
-
-
-
-
- SHAR_EOF
- fi # end of overwriting check
- if test -f 'GameContainer.hxx'
- then
- echo shar: will not over-write existing file "'GameContainer.hxx'"
- else
- cat << \SHAR_EOF > 'GameContainer.hxx'
- #ifndef _GAME_CONTAINER_H
- #define _GAME_CONTAINER_H
- #define QUA_INF -1
- #define estring string
- #include <limits.h>
- #include "GameObject.hxx"
- class GameContainer:public GameObject {
- GameContainer &operator = (const GameContainer &one_container) {
- return (*this);
- };
-
- protected:
- unsigned short item_count;
- //GameControl *dials;
- public:
- GameObject **contents;
- //const string &get_contents(const GameContainer &jug) const;
- virtual unsigned short get_percentage_full(void);
- GameContainer(void) ;
- GameContainer(const estring ObjectName);
- GameContainer (const GameObject &old_game_object) ;
- GameContainer(const string &ObjectName , unsigned long int
- ObjectFlags[]);
-
- virtual ~GameContainer(void);
-
- friend ostream &operator << ( ostream &out_file,
- const GameContainer &game_piece);
-
-
- };
-
-
-
- class GameBottle:public GameContainer {
- GameBottle &operator = (const GameBottle &one_bottle) { return (*this);
- };
- protected:
- // GameObject **contents;
- signed long int max_capacity;
- signed long int current_load;
- const estring units("milliliters");
-
- //GameControl *dials;
- public:
- //GameObject **contents;
- //const string &get_contents(const GameBottle &jug) ;
- unsigned short get_percentage_full(void);
- GameBottle(); // { max_capacity = 2000; current_load=0; item_count=0;};
- GameBottle( const estring what,
- unsigned long int flags[],
- signed long inital_load,
- unsigned long max_cap=1000);
- GameBottle( const GameObject &what,
- signed long inital_load,
- unsigned long max_cap=1000 );
- virtual ~GameBottle() { if (contents[0]) {
- delete contents[0];
- }
- item_count=0;
- };
- friend GameBottle &operator += (GameBottle &game_piece,
- const GameBottle &resupply);
- friend GameBottle &operator -= (GameBottle &game_piece,
- const GameBottle &withdrawl);
- friend ostream &operator << (ostream &out_file,
- const GameBottle &game_piece);
-
- };
-
- #endif
- SHAR_EOF
- fi # end of overwriting check
- if test -f 'GameControl.cxx'
- then
- echo shar: will not over-write existing file "'GameControl.cxx'"
- else
- cat << \SHAR_EOF > 'GameControl.cxx'
- #define estring string
- #include <string>
- #include "GameControl.hxx"
-
- /*ostream &GameControl::operator << ( ostream &out_file)
- {
-
- out_file << *(this->settings[this->current_state]);
- return (out_file);
-
- }
- */
-
- GameControl::GameControl(
- const string name,
- estring *settings[],
- unsigned long int attributes[],
- const estring *machine,
- unsigned int start=es_Start
- ) :GameObject(name,attributes+sizeof(unsigned long))
- {
- GameControl::settings=settings;
- GameControl::FSA=machine;
- GameControl::controlname=new estring(name.data());
- GameControl::current_state=start;
- GameControl::number_of_states=attributes[0];
- }
-
- ostream &operator << ( ostream &out_file, const SlotDevice &thisSlot)
- {
-
- out_file << *(thisSlot.settings[thisSlot.current_state]);
- return (out_file);
-
- }
-
- SHAR_EOF
- fi # end of overwriting check
- if test -f 'GameControl.hxx'
- then
- echo shar: will not over-write existing file "'GameControl.hxx'"
- else
- cat << \SHAR_EOF > 'GameControl.hxx'
- #ifndef _GAME_CONTROL_H
- #define _GAME_CONTROL_H
- #define estring string
- #include <iostream.h>
- #include "GameObject.hxx"
-
-
- class GameControl : public GameObject {
- protected:
- unsigned long int current_state;
- private:
- unsigned int number_of_states;
- const estring *controlname;
- const estring *FSA;
- public:
- estring **settings;
- enum {es_Start=0,es_Middle=1,es_Final=100,e_state_count=3};
- enum {
- e_pushable=1,
- e_receptacle=2,
- e_post_turnable=4,
- e_turnable=8,
- e_pullable=16,
- e_squeeze=32
- };
- enum {
- e_evt_insert=1,
- e_evt_turn=2,
- e_evt_push=4,
- e_evt_pull=8,
- e_evt_squeeze=16
- };
- enum {
- e_resp_nothing=1,
- e_resp_death=2,
- e_resp_new_state=4,
- e_resp_transport=8,
- e_resp_suspend=16
- };
- bool IsInFinalState() { return (GameControl::current_state ==
- GameControl::es_Final);};
- int process_input( unsigned event_code,
- estring destination,
- estring *aux_data);
- virtual ~GameControl() { cout << "Game Control Destructor called\n"; };
- GameObject ();
- GameControl (const GameControl &instance);
- GameControl(const string name,
- estring *settings[],
- unsigned long int attributes[],
- const estring *machine,
- unsigned int start=es_Start);
- friend ostream &operator << ( ostream &out_file,
- const GameControl &control );
-
-
- };
-
- class SlotDevice : public GameControl {
- protected:
- //unsigned long int current_state;
- public:
- // enum {es_Start=0,es_Middle=1,es_Final=100,e_state_count=3};
- enum {
- e_receptacle=2,
- };
- enum {
- e_evt_insert=1,
- };
- enum {
- e_resp_nothing=1,
- e_resp_death=2,
- e_resp_new_state=4,
- e_resp_transport=8,
- e_resp_suspend=16
- };
- bool IsInFinalState() { return (SlotDevice::current_state ==
- SlotDevice::es_Final);};
- //int process_input( unsigned event_code,
- // estring destination,
- // estring *aux_data);
-
- virtual ~SlotDevice() { cout << "Slot Device Destructor called\n"; };
- SlotDevice ();
- SlotDevice (const SlotDevice &instance);
- SlotDevice (
- const estring name,
- estring *settings[],
- unsigned long int attributes[],
- const estring *machine,
- unsigned int start=es_Start):GameControl(name,
- settings,
- attributes,
- machine,
- start) { };
-
- friend ostream &operator << ( ostream &out_file ,
- const SlotDevice &control );
- };
- #endif
- SHAR_EOF
- fi # end of overwriting check
- if test -f 'GameObject.cxx'
- then
- echo shar: will not over-write existing file "'GameObject.cxx'"
- else
- cat << \SHAR_EOF > 'GameObject.cxx'
- #define estring string
- #include <string>
- #include "GameObject.hxx"
-
-
- ostream &operator << ( ostream &out_file, const GameObject &game_piece );
- ostream &operator << (
- ostream &out_file ,
- const GameObject &game_piece
- )
- {
- const string a_("a ");
-
- out_file << a_ << *(game_piece.GameObjectName);
- return (out_file);
- }
-
-
- /*
- GameObject & GameObject::operator = (const GameObject &old_game_object) {
- GameObject new_object(old_game_object);
- return (new_object);
- }*/
-
- GameObject::GameObject (const GameObject &old_game_object) {
- GameObjectAttributes[0]=old_game_object.GameObjectAttributes[0];
- this->GameObjectName = old_game_object.GameObjectName;
- }
-
- GameObject::GameObject (
- const estring ObjectName,
- unsigned long int ObjectFlags[]
- )
- {
- this->GameObjectName=new estring(ObjectName.data());
- GameObjectAttributes[0]=ObjectFlags[0];
- }
-
- GameObject::GameObject ( ) {
- GameObjectName=new estring("");
- GameObjectAttributes[0]=0;
- }
-
-
- SHAR_EOF
- fi # end of overwriting check
- if test -f 'GameObject.hxx'
- then
- echo shar: will not over-write existing file "'GameObject.hxx'"
- else
- cat << \SHAR_EOF > 'GameObject.hxx'
- #ifndef _GAME_OBJECT_H
- #define _GAME_OBJECT_H
- #define estring string
- #include <string>
-
- class GameObject {
- protected:
- enum {
- NumberOfAttributes=10,
- SizeOfGameObjectName=16*sizeof(unsigned long)
- };
-
- unsigned long int \
- GameObjectAttributes[NumberOfAttributes/sizeof(unsigned long)];
- public:
- const estring *GameObjectName;
- enum { GaObjStOpen=1,
- GaObjAttrOpenable=2,
- GaObjAttrWeapon=4,
- GaObjAttrHandHeld=8,
- GaObjAttrCrewofOne=16,
- GaObjAttrNoLoad=32,
- GaObjAttrWearable=64,
- GaObjAttrRope=128,
- GaObjAttrArmor=256,
- GaObjAttrPaper=512,
- GaObjAttrHasArea=1024,
- GaObjAttrGlass=2048,
- GaObjAttrBronze=4096,
- GaObjAttrLiquidHold=8192,
- GaObjAttrFood=16384,
- GaObjAttrStone=32768,
- GaObjAttrImmoveable=65536,
- GaObjAttrDispenser=65536*2,
- GaObjAttrAccessTool=65536*4
- };
- const string Documentation( \
- "This is the GameObject.It defines
- GaObjStOpen,GaObjAttrOpenable,GaObjAttrWeapon,GaObjAttrHandHeld,GaObjAttrCrew
- ofOne,GaObjAttrNoLoad,GaObjAttrWearable,GaObjAttrRope,GaObjAttrArmor,GaObjAtt
- rPaper,GaObjAttrHasArea,GaObjAttrGlass,GaObjAttrBronze,GaObjAttrLiquidHold,Ga
- ObjAttrFood as enums. Function GaObjectIsOpen is a public member function.");
- GameObject &operator = (const GameObject &old_game_object) const;
-
- GameObject (const GameObject& old_game_object) ;
- GameObject (estring ObjectName,
- unsigned long int *ObjectFlags ) ;
- GameObject ( ) ;
-
- virtual ~GameObject () { } ;
-
- int GaObjectIsOpen(void) {
- return ( GameObjectAttributes[0] & GaObjStOpen );
- };
- friend ostream &operator << ( ostream &out_file,
- const GameObject &game_piece );
- // GameObject &operator [] ( const unsigned int index );
-
- };
-
- ostream &operator << ( ostream &out_file,const GameObject &game_piece );
- #endif
- SHAR_EOF
- fi # end of overwriting check
- if test -f 'room.cxx'
- then
- echo shar: will not over-write existing file "'room.cxx'"
- else
- cat << \SHAR_EOF > 'room.cxx'
- #include <iostream.h>
- #include <string>
- #include <limits.h>
- #include "GameControl.hxx"
- #include "GameContainer.hxx"
-
- //#include "estring.hxx"
- #define estring string
-
- #define QUA_INF -1
-
- GameBottle::GameBottle( const estring what,
- unsigned long int flags[],
- signed long inital_load,
- unsigned long max_cap=1000);
- GameBottle::GameBottle( const GameObject &what,
- signed long inital_load,
- unsigned long max_cap=1000 );
-
- class GameLocation {
- GameContainer **LocContents;
- GameObject **LocObjects;
- const estring *locname;
- const estring *loc_description;
-
- unsigned int local_flags[8];
- GameLocation::SetAbsCoordinates();
- GameLocation::SetExits();
- public:
- draw_outside();
- draw_inside();
- estring &GameLocation::GetAbsCoordinates();
- estring &GameLocation::GetExits();
- GameLocation(const GameLocation &room);
- GameLocation(const estring *texts[],
- GameContainer **things,
- GameObject **contents);
- can_access_objects();
- bool GameLocation::can_enter();
- bool GameLocation::can_exit();
- bool GameLocation::magic();
- friend ostream &operator << (ostream &out_file, const GameLocation
- &there);
- };
-
-
- GameLocation::GameLocation (
- const estring *texts[],
- GameContainer **things,
- GameObject **content
- ) {
- GameLocation::LocContents=things;
- GameLocation::LocObjects=content;
- this->locname=texts[0];
- this->loc_description=texts[1];
- }
-
-
- ostream& operator << (ostream &out_file,const GameLocation &there ){
- out_file << *(there.locname) << "\n";
- out_file << *(there.loc_description);
- if (there.LocObjects != 0) {
- out_file << " There is " << *((there.LocObjects[0])->GameObjectName) <<
- " here.";
- }
- if (there.LocContents != 0) {
- out_file << " There is " << *((there.LocContents[0])->GameObjectName) <<
- " here.";
- }
- out_file << "\n";
- return (out_file);
- }
-
- main () {
- unsigned int index;
- unsigned long int Gameattr[1]={
- GameObject::GaObjAttrOpenable | GameObject::GaObjAttrWearable
- };
- unsigned long int swordattr[1]={
- GameObject::GaObjAttrNoLoad | GameObject::GaObjAttrWeapon |
- GameObject::GaObjAttrHandHeld | GameObject::GaObjAttrCrewofOne |
- GameObject::GaObjAttrBronze
- };
- unsigned long BreastPlateAttr[1] = {
- GameObject::GaObjAttrWearable | GameObject::GaObjAttrArmor
- };
- unsigned long MapAttr[1]={
- GameObject::GaObjAttrPaper | GameObject::GaObjAttrHasArea
- };
- unsigned long RopeAttr[1]= { GameObject::GaObjAttrRope };
- unsigned long decanterAttr[1]={
- GameObject::GaObjAttrGlass | GameObject::GaObjAttrOpenable |
- GameObject::GaObjAttrLiquidHold
- };
- unsigned long fountainAttr[1]={
- GameObject::GaObjAttrStone | GameObject::GaObjAttrImmoveable |
- GameObject::GaObjAttrDispenser
- };
- unsigned long playerAttr[1]={0};
- unsigned long keyAttr[1]={
- GameObject::GaObjAttrBronze|GameObject::GaObjAttrAccessTool
- };
- unsigned long HeliCardSlotAttr[2]={
- GameControl::e_receptacle,GameObject::GaObjAttrAccessTool
- };
- unsigned HeliStartState=GameControl::es_Start;
-
- const estring n_ring("ring");
- const estring n_sword("sword");
- const estring n_rope("rope");
- const estring n_BreastPlate("BreastPlate");
- const estring n_map("Treasure Map");
- const estring n_vessel("vessel");
- const estring n_water("water");
- const estring n_player("Participant");
- const estring n_key("Brass Key");
- const estring n_pad("Landing Pad");
- const estring d_pad("This is obviously a Helicopter pad as there is a
- helicopter sitting here. The helicopter has a door built into it on each
- side. There is an exit down a set of stairs.");
-
- const estring d_inside_helicopter("You are inside the helocopter,sitting
- in on of two seats. In front of and between your knees, there is a long
- joystick. There is also a large set of gauges on a control panel in front of
- you. There is a twistable lever arm between the two seats.");
-
- const estring d_island_hpad("This is another helipad but it is on an
- island. There is a large rectangular building at the end of a brick walkway,
- down and to the northwest. In the roof of the building, you can see what seem
- to be doors taking up most of the space of the roof. There is a sign saying
- `Hanger 17` over the door way at the end of the walkway.");
- const estring n_island_hpad("Island helipad");
- const estring d_full_fuel("The fuel gauges seem to say full.");
- const estring *room_texts[2]={&n_pad,&d_pad};
-
- const estring stand_by("There is an empty card slot in the panel. The
- light above is off."),
- ready("There is a card in the slot on the panel and above, a light is
- lit.");
- estring *settings[2]={&stand_by,&ready};
- const estring Heli_slot("Incert Helikopter Akces Kard");
- const estring m_Helislot("");
- const estring n_inside_Heli("Inside Helicopter");
-
- GameObject vessel(n_vessel,decanterAttr);
- GameObject fountain(n_vessel,fountainAttr);
-
- GameObject ring(n_ring,Gameattr);
- GameObject sword(n_sword,swordattr);
- GameObject rope(n_rope,RopeAttr);
- GameObject BreastPlate(n_BreastPlate,BreastPlateAttr);
- GameObject map(n_map,MapAttr);
-
- GameObject key(n_key,keyAttr);
-
- GameObject *inventory[]={&ring,&sword,&rope,&BreastPlate,&map};
- GameObject stomach(n_player,playerAttr);
- GameBottle decanter(vessel,67,1500) ;
- GameBottle player1(stomach,10,1750) ;
- GameBottle water_fountain(fountain,QUA_INF,2400) ;
-
- GameObject *things={&key};
- GameContainer *pans={&water_fountain};
- GameLocation room(room_texts,&pans,&things);
-
- const estring *Helicopter_texts[2]={&n_inside_Heli,&d_inside_helicopter};
- GameLocation helicopter(Helicopter_texts ,(GameContainer**)NULL
- ,(GameObject**)NULL);
-
- GameObject test(Heli_slot, &HeliCardSlotAttr[1]);
-
- SlotDevice HeliPanel( Heli_slot,
- settings,
- HeliCardSlotAttr,
- &m_Helislot,
- HeliStartState);
-
- for (index=0;index < sizeof(inventory)/sizeof(GameObject*);index++) {
- cout << (*inventory[index]) << "\n" ;
- }
- cout << '\n';
- cout << decanter;
- cout << '\n';
- cout << player1;
- cout << '\n';
- decanter +=water_fountain;
-
- for (index=0;index < sizeof(inventory)/sizeof(GameObject*);index++) {
- cout << *(inventory[index]) << "\n" ;
- }
- cout << '\n';
- cout << decanter;
- cout << '\n';
- player1 += decanter;
- for (index=0;index < sizeof(inventory)/sizeof(GameObject*);index++) {
- cout << *(inventory[index]) << "\n" ;
- }
- cout << '\n';
- cout << decanter;
- cout << '\n';
- cout << player1;
- cout << '\n';
- cout << room;
- cout << '\n';
- cout << helicopter;
- cout << HeliPanel;
- }
-
-
- SHAR_EOF
- fi # end of overwriting check
- # End of shell archive
- exit 0
-